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The Last of Us: Part 2 - Offices Destruction 1

Goal was to design and than time fade offices that have a clear theme. In this case it was a toy designing company.

Final Concept

Final Concept

I started with research of a modern startup company designing toys and made a very simple layout sketch of a space that would be a functional office and at the same time fun place to work at.

I started with research of a modern startup company designing toys and made a very simple layout sketch of a space that would be a functional office and at the same time fun place to work at.

I built a simple scene in 3D to give myself a good base. I made two meeting rooms, a hangout area and design work tables.

I built a simple scene in 3D to give myself a good base. I made two meeting rooms, a hangout area and design work tables.

Captures from the game. 
Model and level artist: David Budlong
Texture Artist: Brent Griffith
Lighting Artist: Bethany Lo

Captures from the game.
Model and level artist: David Budlong
Texture Artist: Brent Griffith
Lighting Artist: Bethany Lo